UI/UX Design Guide
This book explains one topic per page, like a big glossary, easy wiki, quick encyclopedia, or summary notes.
Generated by AI. Edited by Joel Parker Henderson (https://github.com/joelparkerhenderson).
For questions, suggestions, and feedback you can email joel@joelparkerhenderson.com.
## Contents
Introduction
* What is this book?
* Who is this for?
* Why am I creating this?
* Are there more guides?
UI/UX
* User Interface (UI) + benefits
* User Experience (UX) + benefits
* Customer Experience (CX) + benefits
* Developer Experience (DX) + benefits
* User-centered design (UCD)
* Usability
* Information architecture (IA)
Design thinking
* Empathy map
* Focus group
* Personas
* Journeys
* Voice of the Customer (VoC)
* Subject matter expert (SME)
* Design charrette
* Mind map
* Decision tree
* Gamification
Design management
* Design system
* Style guide
* Pattern library
* UK Government Design Principles
* Apple Human Interface Guidelines (HIG)
* Google Material Design
Task analysis
* Cognitive task analysis (CTA)
* Hierarchical task analysis (HTA)
* Workflow analysis (HTA)
* Critical incident technique (CIT)
* Diary study
* Anticipatory design
Ideation
* Creative thinking techniques
* Brainstorming
* Active listening
* Thinking hats
* SCAMPER
* Futurespective
* Storyboard
* Storyboard - steps
* Mental model
* The map is not the territory
* Vision board
* Oblique strategies
* Abramović method
Product design
* Design canvas
* Mockups
* Wireframes
* Use cases
* User stories
* Use cases versus user stories
* MoSCoW method
* Low-fidelity prototype
* High-fidelity prototype
* WYSIWYG
* Kaizen a.k.a. continuous improvement
Modeling diagrams
* Activity diagram
* Sequence diagram
* Use case diagram
* State diagram
* Timing diagram
* Cause-and-effect diagram
* Fishbone diagram: see cause-and-effect diagram
* Ishikawa diagram: see cause-and-effect diagram
* Unified Modeling Language (UML)
* PlantUML
* Mermaid.js
North Star
* Big Hairy Audacious Goal (BHAG)
* Strategic balanced scorecard (SBS)
* Big design up front (BDUF)
* Domain-Driven Design (DDD)
* Behavior-Driven Development (BDD)
* Test-Driven Development (TDD)
Affordances
* Gibson's affordance theory
* Accordion UI
* Drawer UI
* Ribbon UI
* Tree UI
* Wizard UI
* Progress indicator
* Header and footer
* Site map
* ARIA attributes
* Model-View-Controller (MVC)
* Paper cut bug
* Dark pattern
Accessibility
* Digital inclusion
* Cross-cultural communication
* Communication styles
* Screen reader
* Keyboard shortcut (a.k.a. hotkey)
* Alternative text attribute
* Web Content Accessibility Guidelines (WCAG)
* UI for color blindness
UI/UX implementation
* Typography
* Copywriting
* Microcopy
* Iconography
* Grid system
* Mobile-first design
* Reactive UI
* Low-code / no-code
* Text-To-Speech (TTS) and Speech-To-Text (STT)
* Progressive enhancement
* Graceful degradation
* Data schema
* Object-Relational Mapper (ORM)
Internationalization and localization
* Internationalization and localization - steps
* Locale
* Locale codes
* Bidirectional text (bidi)
UI/UX testing
* Split testing
* End-to-end testing
* Acceptance testing
* Localization testing
* Accessibility testing
* Screen reader testing
* Benchmark testing
* Shift-left testing
* Heatmap
Artificial intelligence (AI)
* AI UI/UX
* AI form fill
* AI product development
* AI content generator
* AI image generation
* AI internationalization/localization
Books about UI/UX
* Universal Principles of Design by William Lidwell et al.
* The Design of Everyday Things by Donald Norman
* Envisioning Information by Edward R. Tufte
* Don't Make Me Think by Steve Krug
* Forms that Work by by Caroline Jarrett et al.
* The Humane Interface by Jef Raskin
UI/UX quotations
* Learn early, learn often
* Make mistakes faster
* Perfect is the enemy of good
* Data beats emotions
Idioms
* Quick wins
* Think outside of the box
* Out of scope
* Over the horizon
* For more see our Business Lingo Guide
Aphorisms
* The Law of Demos (Kapor's Law)
* The Law of Conservation of Complexity (Tesler's Law)
* The Pareto Principle (The 80/20 Rule)
* Chesterton's fence
* For more see our Business Lingo Guide
Soft skills
* How to create a UI/UX portfolio
* How to sketch a user interface
* How to run a focus group
* How to give a demo
* How to interview a user
* How to collaborate
* How to lead a meeting
* How to work with stakeholders
* How to get feedback
* How to give feedback
Conclusion
* About the editor
* About the AI
* About the ebook
* About related projects


Joel Parker Henderson • SixArm Software
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