UI/UX Design Guide


This book explains one topic per page, like a big glossary, easy wiki, quick encyclopedia, or summary notes.


Generated by AI. Edited by Joel Parker Henderson (https://github.com/joelparkerhenderson).


For questions, suggestions, and feedback you can email joel@joelparkerhenderson.com.


## Contents


Introduction


* What is this book?

* Who is this for?

* Why am I creating this?

* Are there more guides?


UI/UX


* User Interface (UI) + benefits

* User Experience (UX) + benefits

* Customer Experience (CX) + benefits

* Developer Experience (DX) + benefits

* User-centered design (UCD)

* Usability

* Information architecture (IA)


Design thinking


* Empathy map

* Focus group

* Personas

* Journeys

* Voice of the Customer (VoC)

* Subject matter expert (SME)

* Design charrette

* Mind map

* Decision tree

* Gamification


Design management


* Design system

* Style guide

* Pattern library

* UK Government Design Principles

* Apple Human Interface Guidelines (HIG)

* Google Material Design


Task analysis


* Cognitive task analysis (CTA)

* Hierarchical task analysis (HTA)

* Workflow analysis (HTA)

* Critical incident technique (CIT)

* Diary study

* Anticipatory design


Ideation


* Creative thinking techniques

* Brainstorming

* Active listening

* Thinking hats

* SCAMPER

* Futurespective

* Storyboard

* Storyboard - steps

* Mental model

* The map is not the territory

* Vision board

* Oblique strategies

* Abramović method


Product design


* Design canvas

* Mockups

* Wireframes

* Use cases

* User stories

* Use cases versus user stories

* MoSCoW method

* Low-fidelity prototype

* High-fidelity prototype

* WYSIWYG

* Kaizen a.k.a. continuous improvement


Modeling diagrams


* Activity diagram

* Sequence diagram

* Use case diagram

* State diagram

* Timing diagram

* Cause-and-effect diagram

* Fishbone diagram: see cause-and-effect diagram

* Ishikawa diagram: see cause-and-effect diagram

* Unified Modeling Language (UML)

* PlantUML

* Mermaid.js


North Star


* Big Hairy Audacious Goal (BHAG)

* Strategic balanced scorecard (SBS)

* Big design up front (BDUF)

* Domain-Driven Design (DDD)

* Behavior-Driven Development (BDD)

* Test-Driven Development (TDD)


Affordances


* Gibson's affordance theory

* Accordion UI

* Drawer UI

* Ribbon UI

* Tree UI

* Wizard UI

* Progress indicator

* Header and footer

* Site map

* ARIA attributes

* Model-View-Controller (MVC)

* Paper cut bug

* Dark pattern


Accessibility


* Digital inclusion

* Cross-cultural communication

* Communication styles

* Screen reader

* Keyboard shortcut (a.k.a. hotkey)

* Alternative text attribute

* Web Content Accessibility Guidelines (WCAG)

* UI for color blindness


UI/UX implementation


* Typography

* Copywriting

* Microcopy

* Iconography

* Grid system

* Mobile-first design

* Reactive UI

* Low-code / no-code

* Text-To-Speech (TTS) and Speech-To-Text (STT)

* Progressive enhancement

* Graceful degradation

* Data schema

* Object-Relational Mapper (ORM)


Internationalization and localization


* Internationalization and localization - steps

* Locale

* Locale codes

* Bidirectional text (bidi)


UI/UX testing


* Split testing

* End-to-end testing

* Acceptance testing

* Localization testing

* Accessibility testing

* Screen reader testing

* Benchmark testing

* Shift-left testing

* Heatmap


Artificial intelligence (AI)


* AI UI/UX

* AI form fill

* AI product development

* AI content generator

* AI image generation

* AI internationalization/localization


Books about UI/UX


* Universal Principles of Design by William Lidwell et al.

* The Design of Everyday Things by Donald Norman

* Envisioning Information by Edward R. Tufte

* Don't Make Me Think by Steve Krug

* Forms that Work by by Caroline Jarrett et al.

* The Humane Interface by Jef Raskin


UI/UX quotations


* Learn early, learn often

* Make mistakes faster

* Perfect is the enemy of good

* Data beats emotions


Idioms


* Quick wins

* Think outside of the box

* Out of scope

* Over the horizon

* For more see our Business Lingo Guide


Aphorisms


* The Law of Demos (Kapor's Law)

* The Law of Conservation of Complexity (Tesler's Law)

* The Pareto Principle (The 80/20 Rule)

* Chesterton's fence

* For more see our Business Lingo Guide


Soft skills


* How to create a UI/UX portfolio

* How to sketch a user interface

* How to run a focus group

* How to give a demo

* How to interview a user

* How to collaborate

* How to lead a meeting

* How to work with stakeholders

* How to get feedback

* How to give feedback


Conclusion


* About the editor

* About the AI

* About the ebook

* About related projects


Joel Parker Henderson • SixArm Software

Name a fair price:

$1.00+

What You'll Get:

  • 1 Files
  • ui-ux-design-guide.pdf
    382.4 kB
  • 189 pages (~10,803 words)